![]() ![]() With the statements about warriors and hunters of yours you might be surprised how much you miss out once you try other builds which is are not straightforward and probably odd.īut then once you seen a mystic which deals 20+ damage as melee without weapons, while killing all the small fry on the way from A to B, you might get an idea about that. Then again: nothing I would consider best, yet a lot fun to play. That with heroism and rock shield is fun to play too. Some care is still needed due to the Mystic's inherent low health and armor, but with the right set of abilities, their squishiness can be mitigated. Recently I had the luck to have a mystic transformed into a wolf, which is ridiculous strong too with Frenzy (attack three times action). This build can struggle dealing with large numbers of enemies, but for focusing down hardened targets, there is probably no better build in the game. Let her just walk straight into enemies and deal massive damage in melee and range. I consider awesome with Indignance and Ignite+. My melee mystic you can see in the showcase thread e.g. It is hard to speak about "best X build" since I found a lot of builds shine in different situations. Promoting this thread while I am on this: Wildermyth is a character-driven, procedurally-generated tactical RPG. ![]() Hunters really good with Archery, Piercing, Crippling, Through Shot nice damage with innate hobble and armor shred.Įxperimenting a lot but not finding Mystic build that compares to either of the above in damage output. Warriors straightforward with Riposte, Broadswipes, Reach = destroy everything. Wildermyth is a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world. ![]() Typically not a strong ability due to the absence of its required scenery from many battle maps.Originally posted by Astral Projection:Any suggestions on the best Mystic builds?.( single action, does not end turn, 1 + potency + spell damage magic damage, 6.6 range, hobble 2 turns, 1 health to interfused object) This is an upgrade to basic Constrict that does +1 damage and does not end. This is an upgrade to basic Constrict that does +1 damage and does not end your turn. A powerful snake of animated fabric coils round an enemy, applying 2 Hobble and crushing out its life. ( single action, does not end turn, 1 + potency + spell damage magic damage, 6.6 range, hobble 2 turns, –1 health to interfused object) A powerful snake of animated fabric coils round an enemy, applying 2 Hobble and crushing out its life. (passive) 50% chance mystic reflects damage while interfused. (upgrade, active, swift action) Destroy a book or statue, granting yourself or an ally +3 Potency that decays over 3 turns. However, the ability cards come randomly, the heroes age quickly, and accidents (events) may happen that take your heroes away forever. (passive) Mystic gains 1 Potency per interfused statue. A team of three, with a Warrior, a Hunter and a Mystic, is quite solid for most battles, if all their abilities could be properly built. 1d4 + ½( potency + spell damage) magic damage, 2 range, –1 health to Book.Overload an enemy's brain with knowledge, dealing damage and stunning them for 2 turns. Lightning Learning: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns Specifics Textiles: (Upgrade) Greater Constrict Upgrade Loredump: +2 damage, +3 range So, if you want an eccentric experience with. Garb: (Passive) 50% chance to reflect damage while interfused Wildermyth Theme1) get a hero to 2 star, they are now immune to maiming. How you decide to craft each character is up to you. Mystics are magic, hunters use bows and other ranged weaponry, and warriors are your frontline fighters that can tank hits or deal massive damage. Statues/Ruins: (Passive) +1 Potency per interfused There are three classes in Wildermyth: Mystic, Warrior, and Hunter. In-Game Description Advanced interfusions ![]()
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